MobyGames ScummVM Wiki (includes list of required data files. Game may have minor issues that do not impact the experience. For information on how to add games to ScummVM see the documentation. ScummVM ID Support Level Backyard Baseball 2001: baseball2001: Good: Support Level. For other games see the Where to get the games page on our wiki. Some games are available for free on our Game downloads page. To play one of the game listed on this page you will need to have your own copy of the game and add it to ScummVM. Note: ScummVM does not include any games. ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. It is highly recommended to use the latest stable release, where possible. This is the compatibility of the current development version, not of a stable release (Please see one of the following for the Compatibility charts of the stable releases:Īs this is the status of the development version, occasional temporary bugs may be introduced with new changes, thus this list refects the 'best case' scenario. The Windows and Macintosh releases did not have a license from the NBA, but featured Kevin Garnett and Lisa Leslie. We attempt to test many versions of games, however there are occasionally problems with other languages.Ĭlick on the game name to view the complete notes of a game. Backyard Basketball was the first game in the Backyard Basketball series of games aimed at recreating the experience of playing basketball as children. Please note this list applies to the English versions of games. JenniBee: I know you said this a few months back, have you tested those with the latest nightly? (I recently enabled dirty rects-rendering in the engine, which might show new issues not earlier visible).This page lists the progress of ScummVM as it relates to individual game compatibility. If you encounter any such text in the game while having Arial.ttf in place, do tell me, and I'll see if I can find the download that DID include the font.Īs for the Z-order issue, could you test this in a 32-bit build? (I'm following this on the bug tracker)įeel free to report 4 and 5 to the Bug Tracker too. For the ScummVM file browser: Double click on a. Use the file browser to locate the folder containing the game data files. To add multiple games at once, click the expander arrow next to Add Game, and select Mass Add. Misterhands: Detection should be fixed now (or atleast in the next nightly), I don't know what happened there, the download I had lying around had a tad different md5, as well as ALEAWB_.TTF included, I'll have a look to see if I got that copy somewhere else, or if the game has been updated at some point between this summer and now.Īs for ALEAWB_.TTF, if you remove Arial.ttf from your game folder, you should be able to see how the fallback-font looks, this is used for text that uses fonts the engine can't find. This opens a file browser either the system file browser or the ScummVM file browser. Note: Chivalry uses the Arial-font currently, which we haven't yet worked around (eventually a similar FreeFont will be used), so to get decent fonts in the game, you'll have to put arial.ttf in the game's folder (on macs you can find it in /Library/Fonts, on Windows it should be in C:\Windows\Fonts, linux-users can either download a replacement from FreeFonts/OpenFonts, or get some solution involving Microsoft Core Fonts.) I would also love to hear in this thread if you played through the game without any issues at all. Report any issues to the ScummVM Bug-Tracker, in the group "Wintermute". Just grab a copy of the game from the link above, and a nightly build of ScummVM, and test the game. Thus any help testing this game would be greatly appreciated. So far I haven't had any issues with this game, BUT, this game is also very open-ended, and thus a bit hard to test thoroughly. One of the games I tested against this summer was Chivalry is not dead. As I've been a bit busy the past few months, the Wintermute-engine port for ScummVM hasn't seen as much progress as I would have liked, but I still think it's time to get the ball rolling a bit again:
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